Engineering Director · Bellevue, WA

Building the platforms engineers ship on.

Engineering Director specializing in Internal Developer Platforms, CI/CD, LLM-Integrated Developer Workflows, and Development Productivity for products shipping at global scale. Conceived and led delivery of internal developer platforms across Epic Games and Niantic (Pokémon GO) — $5.5M+ in documented impact through self-service systems and AI-augmented engineering workflows.

$5.5M+
Documented Platform Impact
5 → 40
Engineers Scaled
(14 FTE + 26 EPAM)
$2.2M
Annual Vendor Budget Owned
0
Regrettable Attrition
Through Reorg
— About

Internal developer platforms, built for global scale.

I build the systems engineers ship on — internal developer platforms, CI/CD, LLM-integrated developer workflows, and launch readiness and risk-decision tooling. The throughline across 15+ years is making engineers faster while making the software more reliable, then scaling the org and the budget to match.

At Epic Games, I scaled a globally distributed engineering org from 5 to 40 engineers across US, Europe, and LATAM, owned a $2.2M annual vendor budget across three project lines, and conceived and led delivery of platforms behind Fortnite Battle Royale, UEFN, LEGO Fortnite, and the broader title portfolio — including a unified ELT/Tableau release-decision system used by 15+ functional leaders, an Internal LLM API Platform (blame-change identification at 80%, failure triage at 70%), and Build Insight, an LLM tool that reached 300 daily active users across cross-functional teams.

At Niantic, I was the founding engineer for Development Productivity on Pokémon GO — building CI/CD, pre-merge validation, and a one-click GCP + Kubernetes server deployment platform from scratch for a backend serving hundreds of millions of users. Earlier: founding automation engineer at Expeditors, then Microsoft across Excel, MSN, and Office 365.

Cloud platform depth on GCP and Kubernetes; production application experience on Azure (Office 365, MSN) and AWS. Trusted voice at the executive level, presenting long-term platform strategy directly to EVP leadership.

Primary Competencies

  • Internal Developer Platforms & Self-Service Tooling
  • LLM-Integrated Developer Workflows
  • Launch Readiness & Risk Decision Systems
  • CI/CD & Build System Engineering
  • Federated Platform Architecture
  • Multi-Year Technical Strategy

Leadership & Cloud

  • Engineering Org Leadership (US + Europe + LATAM, 5→40)
  • Vendor & Contract Management ($2.2M)
  • Cloud Infrastructure (GCP, Kubernetes, AWS)
  • KPI & Leading Indicator Systems
  • Cross-Functional Stakeholder Influence
  • Executive Communication
— Career

Experience.

Epic Games
SEPT 2023 — MAR 2026

Game developer behind Fortnite and Unreal Engine; products serve hundreds of millions of players and millions of external developers globally.

Engineering Director, Platform Engineering (LLM Engineering Workflows, Internal Dev Platforms, CICD) · Bellevue, WA

Promoted Engineering Manager → Sr. Engineering Manager → Engineering Director within 18 months based on demonstrated impact, scope expansion, and EVP sponsorship — team transitioned from QA into core Engineering org

Launch Readiness & Go/No-Go Decision Systems
  • Joined owning Fortnite Battle Royale release-pipeline reliability across 6 pipelines — defined reliability targets, instrumented measurement, and shipped against them. Delivered in the first ~6 months, earning a $2.2M annual vendor budget in 2024 (renewed in 2025) to augment capacity across three project lines: Fortnite BR, Cosmetic Validation, LEGO Automation + Platform.
  • Go/no-go decisions were manual, inconsistent, and too late. Conceived and led delivery of a unified ELT (Extract, Load, Transform) and Tableau platform pulling from Qmetry, CI pipelines, build pipelines, and Jira — release dashboards covering build health, test pass rates, crash and P0/P1 trends, CI/CD pipeline stability, readiness-gate status, and release-over-release trending. Used by 15+ functional leaders for release and investment calls, with the same layer exposed via API for downstream tooling.
  • Drove adoption across engineering, QA, and production — shared risk signals and consistent decision criteria.
LLM-Powered Developer Workflows
  • Conceived and led delivery of the Internal LLM API Platform — blame-change identification at 80% accuracy, failure triage at 70% — adopted by engineering and QA teams as self-service APIs.
  • Conceived and shipped Build Insight — LLM-powered tool that ingested submitted code change lists, summarized them in plain language for non-technical audiences (QA, Release Managers, Tech Art), recommended test focus areas, and identified and recommended specific regression risks. Reached 300 daily active users across cross-functional teams.
Internal Developer Platforms & Self-Service Tooling
  • Cosmetic Validation Platform — $10M+ visual quality problem, no system to catch it. Conceived, secured engineering investment, and delivered from scratch: nightly screen capture across 10 platforms, AWS S3 pipeline, web UI, Jira integration. 8 teams self-served via web interface or API — bugs filed directly without involving my team. Delivered ~$3M in savings.
  • Cosmetic Performance Automation — Tech Artists had no way to know what a new character or cosmetic would cost in a cooked build. Conceived and led development so they could self-serve memory and performance budgets for 10,000+ cosmetics across Epic's full title portfolio.
  • SmartBot & Multiplayer Performance Regression Framework — enabled 125-person India-based test team to self-serve server performance regression coverage across Fortnite BR, Ballistic, and LEGO Fortnite without expanding to projected 200-person team (~$2M avoided cost, ~3,000 US engineering hours saved annually).
  • Crash Reporter & HitchHunter — before this existed, unique production crashes were caught manually or not at all. Conceived and shipped to auto-detect crashes and regressions, route them to engineering owners via auto-filed Jira tickets across 10+ teams, and shorten time-to-RCA without manual QA involvement. Saved 2,000 QA hours annually.
  • UEFN Platform — 1,000+ external third-party developers, nightly validation across multiple platforms with production-grade coverage. Caught several P0/P1 issues pre-release.
  • CI/CD pipeline optimization across 10 platforms and 14 test suites for Fortnite — accelerated nightly build and test pipeline by 46% end-to-end, reclaimed 60,000+ build agent hours annually, improved suite stability by 70%, ~$500K in savings.
Org Leadership, Vendor Management & Scale
  • Built and scaled globally distributed engineering organization across US, Europe, and LATAM from 5 → 40 engineers (14 FTE + 26 EPAM vendor engineers) spanning 10+ time zones — including 2 engineering managers and EPAM's engagement/delivery manager, all reporting directly to me.
  • Owned the full commercial vendor lifecycle for the $2.2M annual vendor budget via EVP-chartered strike team — staffing-mix decisions and per-role rate negotiation off EPAM's master rate card, monthly invoice approval, delivery accountability, and budget defense for 2025 renewal.
  • Maintained 0 regrettable attrition through company reorg and industry-wide gaming layoffs; invited to present at Epic Corporate HQ — delivered sessions at company-wide Build Health summit and QA Leadership offsite.
Niantic, Inc.
FEB 2018 — JUL 2023

Mobile AR developer; Pokémon GO has reached hundreds of millions of downloads since 2016 and remains one of the highest-grossing mobile games globally.

Senior Engineer — Founding Engineer, Development Productivity & Platform Engineering · Pokémon GO · Bellevue, WA
  • Joined as the founding engineer on Development Productivity at Niantic — no CI/CD, no framework, no device lab. Built CI/CD infrastructure (GitLab) and server deployment platform on GCP + Kubernetes to support Pokémon GO, a globally distributed, high-concurrency backend serving hundreds of millions of users — patterns translate directly to AWS/Azure equivalents.
  • Conceived Bill of Materials (BOM) for platform versioning across Niantic's multi-game platform (Pokémon GO and others) — built stakeholder consensus, defined the design, and partnered with a platform engineer who shipped it.
  • Pre-merge validation didn't exist when I joined. Architected and built it in GitLab CI/CD so teams could catch issues before code integrated — no manual QA coordination needed, just self-service results.
  • Environment setup was a recurring time sink. Built a one-click GCP + Kubernetes server deployment solution that got developers unblocked without filing a ticket — saved thousands of engineering hours annually.
  • Evaluated all vendors, selected and finalized Headspin, and scaled the device lab from 4 → 48 iOS devices on-prem at Niantic, with additional access to hundreds of iOS/Android devices via Headspin public cloud — catching critical crashes before production; negotiated contracts delivering $200K+ in annual savings.
  • Eliminated 8,000+ manual test hours annually (~$400K in savings) by architecting and building an API automation framework from scratch; engineered concurrent-session validation for the Raid feature, saving 1,200 engineering hours annually.
  • Presented automation strategy and quarterly roadmap to Executive Leadership; grew team from 1 → 3 engineers; mentored 4 manual testers and an SDET intern who earned a full-time SDE offer.
Expeditors International
OCT 2016 — FEB 2018

Fortune 500 global logistics and freight forwarding company; ~$10B+ annual revenue with operations across 100+ countries.

Developer in Test II / Automation Lead · Seattle, WA
  • Founded and built the org's first test automation framework in Java from scratch — designed the framework architecture end-to-end covering API and UI automation layers, and integrated into CI/CD for continuous self-service testing.
Microsoft
MAY 2010 — SEPT 2016

Global software and cloud services company; one of the largest U.S. enterprises by revenue.

Project Lead, Excel · SDET II, MSN · Test Lead, Office 365 · Redmond, WA
  • Project Lead, Excel (2014–2016): Led team of 4 engineers to ship new Excel worksheet functions (TEXTJOIN, CONCAT, IFS, SWITCH) across Android, Windows 10, and Office Online (Azure) — full ownership from design through automation; designed worksheet function API reducing code redundancy by 90%.
  • SDET II, MSN (2013–2014): Supported 24x7 on-call operations for MSN on Azure — a high-availability, globally distributed consumer platform serving millions; increased automation coverage by 40% and reduced execution time by 30%; built API automation for Cortana & Bing Travel, cutting testing time from days to hours.
  • Test Lead, Office 365 (2010–2013, via HCL Technologies): Led HCL test team of 8 engineers delivering Live@Edu → Office 365 (Azure) migration validation across 27 locales; achieved 70%+ automation coverage using Page Object Model; extended solution to Office 365 web portal validation at global scale.
— Background

Education & development.

Education

Master's in Computer Engineering
Punjabi University, India
Bachelor's in Electrical & Electronics Communication Engineering
Punjab Technical University, India

Professional Development

Software Factory Intensive
AI Tinkerers Seattle · 2026
— By the Numbers

Impact across platforms.

$5.5M+

Total Documented Impact

Across CI/CD optimization, internal developer platforms, LLM-powered workflows, and launch readiness systems

$3M

Cosmetic Validation Savings

Full-stack platform serving 8 teams across 10 platforms — addressing a $10M+ visual quality problem

$2M

Avoided Headcount Cost

SmartBot + Multiplayer Framework let a 125-person test team cover scope projected to need 200

300

Build Insight Daily Actives

LLM-powered change-list summarization and risk flagging across QA, Release, and Tech Art

60K+

Build Agent Hours Reclaimed

CI/CD optimization across 10 platforms and 14 test suites — 46% pipeline acceleration end-to-end

10K+

Cosmetics Covered

Performance automation across Fortnite BR, LEGO Fortnite, Festival, Rocket Racing, and unannounced titles

— Expertise

Core skills.

Platform & Cloud

  • Internal Developer Platformsself-service tooling
  • CI/CD & Build SystemsGitLab CI, pipeline optimization
  • GCP & Kubernetesproduction depth
  • AzureOffice 365, MSN
  • AWSS3, validation pipelines
  • Federated Platform Architecture

Launch & Quality

  • Risk Decision SystemsELT + Tableau
  • Pre-merge Validation
  • API Automation Frameworks
  • Performance RegressionSmartBot, Multiplayer
  • Crash & Hitch Detection
  • KPIs & Leading Indicators

Leadership & Strategy

  • Global Org ManagementUS + Europe + LATAM
  • Vendor & Contract Management$2.2M annual
  • EVP-Level Stakeholders
  • Multi-Year Technical Strategy
  • 0→1 and 1→N Team Building
  • Cross-Functional Influence

LLM-Integrated Workflows

  • Internal LLM API Platforms
  • Blame-change Identification80% accuracy
  • Automation Failure Triage70% accuracy
  • Build Insight300 DAU
  • LLM-assisted Regression Detection
  • AI Tinkerers SeattleSoftware Factory Intensive, 2026
— Let's Connect

Let's build something engineers love shipping on.

Open to Director and VP-level opportunities in Platform Engineering, Internal Developer Platforms, and Developer Productivity — where building at scale, executive influence, and LLM-powered workflows matter.