Game developer behind Fortnite and Unreal Engine; products serve hundreds of millions of players and millions of external developers globally.
Promoted Engineering Manager → Sr. Engineering Manager → Engineering Director within 18 months based on demonstrated impact, scope expansion, and EVP sponsorship — team transitioned from QA into core Engineering org
- Joined owning Fortnite Battle Royale release-pipeline reliability across 6 pipelines — defined reliability targets, instrumented measurement, and shipped against them. Delivered in the first ~6 months, earning a $2.2M annual vendor budget in 2024 (renewed in 2025) to augment capacity across three project lines: Fortnite BR, Cosmetic Validation, LEGO Automation + Platform.
- Go/no-go decisions were manual, inconsistent, and too late. Conceived and led delivery of a unified ELT (Extract, Load, Transform) and Tableau platform pulling from Qmetry, CI pipelines, build pipelines, and Jira — release dashboards covering build health, test pass rates, crash and P0/P1 trends, CI/CD pipeline stability, readiness-gate status, and release-over-release trending. Used by 15+ functional leaders for release and investment calls, with the same layer exposed via API for downstream tooling.
- Drove adoption across engineering, QA, and production — shared risk signals and consistent decision criteria.
- Conceived and led delivery of the Internal LLM API Platform — blame-change identification at 80% accuracy, failure triage at 70% — adopted by engineering and QA teams as self-service APIs.
- Conceived and shipped Build Insight — LLM-powered tool that ingested submitted code change lists, summarized them in plain language for non-technical audiences (QA, Release Managers, Tech Art), recommended test focus areas, and identified and recommended specific regression risks. Reached 300 daily active users across cross-functional teams.
- Cosmetic Validation Platform — $10M+ visual quality problem, no system to catch it. Conceived, secured engineering investment, and delivered from scratch: nightly screen capture across 10 platforms, AWS S3 pipeline, web UI, Jira integration. 8 teams self-served via web interface or API — bugs filed directly without involving my team. Delivered ~$3M in savings.
- Cosmetic Performance Automation — Tech Artists had no way to know what a new character or cosmetic would cost in a cooked build. Conceived and led development so they could self-serve memory and performance budgets for 10,000+ cosmetics across Epic's full title portfolio.
- SmartBot & Multiplayer Performance Regression Framework — enabled 125-person India-based test team to self-serve server performance regression coverage across Fortnite BR, Ballistic, and LEGO Fortnite without expanding to projected 200-person team (~$2M avoided cost, ~3,000 US engineering hours saved annually).
- Crash Reporter & HitchHunter — before this existed, unique production crashes were caught manually or not at all. Conceived and shipped to auto-detect crashes and regressions, route them to engineering owners via auto-filed Jira tickets across 10+ teams, and shorten time-to-RCA without manual QA involvement. Saved 2,000 QA hours annually.
- UEFN Platform — 1,000+ external third-party developers, nightly validation across multiple platforms with production-grade coverage. Caught several P0/P1 issues pre-release.
- CI/CD pipeline optimization across 10 platforms and 14 test suites for Fortnite — accelerated nightly build and test pipeline by 46% end-to-end, reclaimed 60,000+ build agent hours annually, improved suite stability by 70%, ~$500K in savings.
- Built and scaled globally distributed engineering organization across US, Europe, and LATAM from 5 → 40 engineers (14 FTE + 26 EPAM vendor engineers) spanning 10+ time zones — including 2 engineering managers and EPAM's engagement/delivery manager, all reporting directly to me.
- Owned the full commercial vendor lifecycle for the $2.2M annual vendor budget via EVP-chartered strike team — staffing-mix decisions and per-role rate negotiation off EPAM's master rate card, monthly invoice approval, delivery accountability, and budget defense for 2025 renewal.
- Maintained 0 regrettable attrition through company reorg and industry-wide gaming layoffs; invited to present at Epic Corporate HQ — delivered sessions at company-wide Build Health summit and QA Leadership offsite.